Camera Movements

Every classic camera move, as an editable keyframe trajectory — not a locked preset.

Orbit Left

The camera circles counter-clockwise around a subject, from the front to a full side profile — the classic product-reveal move. Azimuth sweeps 0° to 180° while elevation and distance stay locked.

Orbit Right

The mirror of Orbit Left: the camera circles clockwise around the subject, azimuth sweeping 0° to -180°. Use it when the subject composition favors revealing the right side first.

Dolly In

The camera pushes straight toward the subject, distance falling from 1.0 to 0.2. The frame tightens without any perspective distortion — the go-to move for building focus and tension.

Dolly Out

The camera pulls back from a close framing to a wide reveal, distance rising from 0.2 to 1.0. The classic context reveal — detail first, world second.

Dolly Zoom (Vertigo)

The Hitchcock vertigo effect: the camera pushes in while the framing fights back, so the subject holds size while the background warps. Here it is built as a distance drop with a slight elevation rise.

Bullet Time

A full 360° circle around a single moment — the Matrix move. Azimuth runs a complete revolution while elevation climbs slightly, so the world spins around a subject suspended in time.

Crane Up

The camera rises from eye level to a high angle, elevation sweeping 0° to 45° while azimuth and distance hold. A rising reveal that turns a portrait-style still into an overhead scene.

Crane Down

The camera descends from a high establishing angle to eye level, elevation falling from 45° to 0° with a gentle push-in. The standard opener that lands the viewer inside the scene.

Push In

A dolly-in with intent: distance falls from 1.0 to 0.25 while elevation settles from 5° to 0°, landing the camera square on the subject. The workhorse emphasis move for product and portrait clips.