01Frame the move

A camera path you can see before you render.

Build a considered camera move from one still. Set the path, check the framing, and send a clear brief to the renderer.

01 / Source

Drop, paste, or click to upload — JPG, PNG or WebP up to 5MB

02 / Move
Cost: 50 creditsH3 Max
Sign up to generate

Sign-up does not include credits; subscribe to generate. Failed renders are auto-refunded and monthly credits roll over once.

A visible path

A quieter way to direct motion.

The useful decisions stay on the desk: where the camera starts, how it travels, and where it lands.

Open the workbench
01

Frame the move

Place a few keyframes on a readable timeline. Adjust azimuth, elevation, and distance without hiding the numbers.

02

Start with a shot language

Orbit, dolly, crane, and bullet-time presets give you a starting rhythm. Keep the preset or tune every point.

03

Review the camera, keep the brief

The generator keeps the motion brief beside the image, so your visual intent stays legible from upload to render.

Choose your monthly room to work.

Every plan includes the same trajectory workbench. Pick the monthly credit allowance that fits your practice.

Starter

$19.90/Monthly

For learning the workbench

  • ≈ 12 shots (5s · 768P)
  • 600 credits / month
  • Email support

Creator

$49.90/Monthly

For a steady weekly practice

  • ≈ 35 shots (5s · 768P)
  • 1,750 credits / month
  • All shot presets included

Studio

$99.90/Monthly

For product and e-commerce teams

  • ≈ 80 shots (5s · 768P)
  • 4,000 credits / month
  • Commercial license included

Before the first take

A few practical answers about paths, credits, and what the renderer needs.

Give the next frame a direction.

Upload one image, draw the camera path, and keep the decision visible while the shot is prepared.